I'm excited to announce that we are ready to soft launch XIVRO!
Due to an excessively long wait and lack of updates, we weren't able to work with Matias. Hence, we're launching without the server merge we were hoping for. We'll still continue to wait for updates, but for the meantime we'll start building the server!
To temper expectations, I'll layout the current, most significant features of the server as well as our plans moving forward.
Currently, the custom gearing system will extensively revolve around quest shops. We have decided to forgo BTS questing DarkRO uses and have the gear be directly purchasable through quest shops. This method allows repurchase of end-game equipment, removing the need for alternate accounts. We have also lowered the difficulty of obtaining the Valkyrie set for the purpose of being the base PvP set.
We have also implemented "icarus" weapons that gives the "Enchant Deadly Weapon" and "Mind Breaker" effects for physical and magical weapons respectively. I know this may become a point of controversy in the future, but ultimately we decided that this system is essential for balancing gameplay. Of course, we'll keep a close eye on this system as we gather more data through the community.
Overworld MVPs have their HP, damage, and stats significantly buffed to provide a challenge and encourage competition among MVP hunters while MVP room monsters are completely unaffected by this change. In order to encourage overworld MVP hunting, their card drop rate is increased to 30% while MVP room monsters are retained at 10%. Additionally, overworld MVPs will drop conquerer boxes at 25%. Conqueror box contains a castle drop of your choosing as well as a set amount of zeny.
WoE has also seen some significant changes. Because we're expecting a small population, we reduced the maximum number of members in a guild to 22. This is to encourage competition and prevent hording and abuse of certain rewards. WoE schedule has also been set to Tuesday, Thursday, Saturday, and Sunday, accommodating SEA and NA time zones on 2 WoE days each. To promote more convenient gearing, we have also added WoE rewards where members of guilds who are occupying a castle by the end of WoE will receive conqueror boxes. Additionally, we have also placed an NPC that provides consumable supplies as well as rentable WoE-gear, for the duration of WoE, that mimics the "standard" gear including a Ghostring armour and anti-magic shield.
We believe these current changes are sufficient enough to serve as the initial stepping stones to build the server into something better. Of course, we already have plans of improving and further adding significant content such as, but not limited to:
Instanced end-game fights. If you have participated during the beta, you may have noticed, or even tried to, do an instanced fight called "Morroc's Awakening". It is one of the end-game PvE content that we are intending to incorporate to the server. These custom fights will serve as the core PvE gearing system (or some PvP) including armour, weapon, and cards.
Custom PvE sets. As mentioned previously, we are also planning to add PvE sets to tackle overworld MVP hunting and instanced fights. There aren't any specifics yet, but it is something that we are going to tackle in the future.
Website. While the current website is fully functional, we also have plans to improve its aesthetics to parallel the efforts that we are putting into in-game content.
Gepard Shield. While this should have been priority one, the funds weren't there to afford the initial cost. However, we'll be working hard on gathering funds to provide this necessity for the server as soon as possible.
Improved server hosting and location. Currently, the server is located in the Canadian east cost. We acknowledge that many of our future player-base will be located all over the world, including the Philippines, South America, and Europe. We'll work on improving the server such that it accommodate all areas to the best of our abilities.
I would like to personally thank you all for sticking around this far. I recognize that this has been a really long wait, and I hope that we'll be able to live up to expectations as well as to continually improve the server.